![]() ![]() The Incubated item drops after killing a specific number of monsters. Item drops after killing # monsters Quality Gem Right click this item then left click an item to apply it. Gemcutter's Incubator Gemcutter's Incubator Adds an incubated Quality Gem item to an equippable item Random level 19 gem with 19% alternative quality His eye closed on the city ahead that he would never call home. ![]() This item can be acquired through the following upgrade paths or vendor recipes:ĭying Anguish Dying Anguish 8 Level 19 GemĪlternative Quality: +19% Moribund, he gazed upon the journey taken as blood trickled down his chin. The blind from the Sand Stance has its own blind visual effect on enemies.įlesh and Stone's Sand Stance blind effect, comparing to the normal blind visual effect Gem level progression Level to increase the effect of Enemies Maimed by Supported Skills take X% increased Physical Damage but will increased the Reservation. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. It does not grant a bonus to your character, but to skills in sockets connected to it. Supported Skills deal (10-19)% more Physical Damage This is a Support Gem. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills deal 0.5% increased Physical Damage Supported Skill have 1% increased Effect of Maim Supported Skills have 0.5% chance to inflict Bleeding on Maimed Enemies Supported Attacks have 30% chance to Maim on HitĮnemies Maimed by Supported Skills take 10% increased Physical Damage and toggling one will toggle both.įlesh and Stone can be linked with Maim Support Maim Support Attack, Physical, SupportĬost & Reservation Multiplier: 130% Requires Level 8 Supports attack skills, or other skills that can maim enemies. (0-50)% increased Cooldown Recovery Rate Place into an item socket of the right colour to gain this skill. Melee Skills deal 5% less Area Damage while in Sand Stance Melee Skills have (10-15)% more Area of Effect while in Sand Stance Melee Skills deal (10-15)% more Area Damage while in Blood Stance Spells have 0.5% increased Area of Effect while in Sand Stance Melee Skills have 5% less Area of Effect while in Blood Stance Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 0.5% increased Cooldown Recovery Rate 1% increased Projectile Attack Damage while in Blood Stanceġ% increased Projectile Speed while in Sand Stance Spells deal 1% increased Area Damage while in Blood Stance Using the skill again alternates between Blood Stance and Sand Stance. Stance setting is shared with Blood and Sand Blood and Sand Spell, StanceĬast Time: Instant Casts a buff that grants different bonuses to melee skills depending on your stance. You are in Sand Stance, nearby enemies are blinded and you take less damage from enemies which are not nearby. Certain skills also behave differently based on the stance you are currently in. Activating the skill while it's toggled on will alternate between stances. ![]() In Sand Stance (Stone), the aura blinds enemies in radius and grants the user damage reduction against enemies outside the aura. In Blood Stance (Flesh), the aura maims nearby enemies while increasing the physical damage they take. Metadata ID: Metadata/Items/Gems/SkillGemFleshAndStoneįlesh and Stone is an aura that activates Blood and Sand Stance. Nearby Enemies are Maimed while in Blood StanceĮnemies Maimed by this Skill take (13-16)% increased Physical Damage You take (9-11)% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 0.5% increased Cooldown Recovery Rate Buff grants 0.5% increased Evasion Rating and Armour Buff grants 1% increased Damage if you've changed Stance recently Nearby Enemies are Blinded while in Sand Stance ![]() Cast Time: Instant Requires Level 16 Casts an aura that affects you and nearby enemies differently depending on your stance. ![]()
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